JagdPanther Magazine #1 – Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year JagdPanther Magazine #10 – Take a journey with us back to July , when a small wargame club in Amarillo, Texas (led by Steve Cole). JagdPanther Magazine #9 – Take a journey with us back to April , when a small wargame club in Amarillo, Texas (led by Steve Cole).

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The cover was actually a photograph taken during World War II, but the cover magaine still black and white as were all the inside pages in every issue. The history article focused on the failures of Germany’s Army Group North to get moving and take the city when doing so would have been easy.

The magazine was now 11 inches tall, and printed mxgazine 11×17 paper so it could be bound as a book. Warehouse 23 will be closed December 24th, January 1st, The game in this issue was PQ17, based on naval battles in the Arctic Ocean during and This issue includes several features: May have medium sized creases, scuff marks, very small stain, etc. Jagdpanther Book 1 – Issues The game in this issue was Mmagazine This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther.

The game in the issue was Marine! A list of ways to balance the Avalon Hill game Stalingrad. A “plus” sign indicates that an item is close to the next highest condition. This came with a map, magazinr sheet, and those paper counters. Extremely well used and has major flaws, which may be too numerous to mention.

jagdpanrher Now, the archive boxes for this company have been located, and we are scanning the products into PDFs and uploading them to Warehouse 23, DriveThru Magazjne and Wargame Vault so they will be available to collectors and game historians.

A “minus” sign indicates the opposite. The usual editorials, news, and some flamewar stuff. One feature of the game seemed to be how many different ways could be found to spell the title. ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that never worked command college for wargamers, PBEM games that few played and no one finisheda survey of game ideas, and some of the stupidest editorial drivel that Jagdpanthwr Cole ever published.

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If excessively worn, they will be marked as “tray worn. The editorial said that this issue was one of those times when the editors had nothing to say, so the space was used jagepanther describe the next two games. Production values would have to come later.

Club news of a club that never did anything, oh well.

Major articles focused on a package of six variants for the game Sixth Fleet, a humorous scenario for PanzerBlitz involving a stockpile of wine sought by US, British, Soviet, and SS troopsstrategy and a variant for Spanish Civil War, a solitaire javdpanther for the gamestrategies and variants for Third Reich, merging Panzer Leader rules into PanzerBlitz, a variant for the game Winter War, strategy for Diplomacy, a history article about King Arthur, and Zeppelins for Richthoffen’s War.

Home Back to Results. While this was JagdPanther 8, it was marked Magdpanther 2 Issue 8.

JagdPanther Magazine | BoardGameGeek

Take magazind journey with us back to Aprilwhen a small wargame club in Amarillo, Texas led by Steve Cole turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews.

This was basically a rewrite of the Rick Loomis nuclear war play by mail game with a ton of extra rules like submarines, bombers, and so forth. Major articles included a system for random event cards for use in almost any game, a variant of the Spanish Civil War game covering jaggdpanther potential uprising against Franco inrevisions for Third Reich including German amphibious units, ways to bet money on the game, German and Italian and Russian paratrooper units, and the London Blitza review and analysis of El Alamein, ways to combine the Goetterdaemmerung map in the issue with France to allow the French to invade Germany first, more new ships for the game CA, a major revision to the game War in the East, rules to realistically limit Russian artillery in Panzerblitz, a new empire for Starforce Alpha Centauri, magazinf review jagdpanyher revision of the game Wolfpack, and a variant for Turning Point.

This was a little known Japanese Imphal-Kohima offensive in that caught the British magazie guard and could have penetrated into India itself.

Rules were included to play the game simultaneously with other games covering the Middle East and China. Because Steve Cole against the advice of everyone did this magazine on inch paper, this scan breaks each of the 19 original pages into two modern inch pages, plus the maps and countersheets. Boardgame counters are punched, unless noted.


: Jagdpanther Magazine Games

Production values had not improved, and we still printed on that insane 14″ paper. JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue.

There really was no reason to have “volume” involved at all, but the publisher had seen it on other magazines and thought every magazine had to have it. The issue marked a welcome change to our readers, although it continued the continual confusion over volume and issue numbers.

Jagdpanthher Task Force Games This was an operational-level wargame in which units had a “protection” factor that approaching enemy units had to overcome before they could get into direct combat and fight. A review of kagdpanther game Spitfire. The fact that they already existed as prototypes being playtested shows magazind the company had moved forward.

Steve Cole ran a game company called JagdPanther Publications. This is a scan of the second printing, which had eliminated some obsolete advertisements. Fair Very well used, but complete and useable.

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Shipping will resume January 2nd, This was one of those semi-generic tactical games with a map of typical beachhead terrain and units comprising squads and heavy weapons. This issue included the complete game Gorlice-Tarnowbased hagdpanther the continent-wide campaign on the Russian front in that year. The pages are divided in half for this PDF version. The big game in this issue was Anvil-Dragoon, which was the allied invasion of southern France two jagdanther after Overlord. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.

A variant for Turning Point moving the SS divisions from another theater to that game.

The one-page history article included some pretty hard-hitting points about the British not wanting to see the operation done at all.