GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here. Are those tentacles or boney protrusions? Good Burps Gone Unpunished!
They won’t be throwing tanks or brushing off RPGs to the face, but they can still put villains through walls and rip open car doors. Find More Posts by Almafeta. The time now is Find More Posts by Hannes English Native ; Japanese Accented . Gufps edited by TheEmerged; at Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign.
Gurps Supers 4e IST members. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. Players can choose from several different basic types of superhero characters that influence how the superd powers are selected.
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All times are GMT You could say that I based it on Control. Written by William H. Sean Punch black-and-white pages, softcover. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! The first edition had groupings of character burps that were not used in supegs second edition.
Focused on drama and characterization, it provides: What I would really like is a game with as many powers options as possible that is the most cinematic and GM friendly.
The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. GitP Player Registry Entry. Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman.
This thread’s about updating 3e characters to 4e Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most spers RPGs of the time.
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Again, the latest version has mostly better art, though still uncolored. But I’m not a comic book person most of my superhero knowledge is from cartoons and what I hear my comic book friends talk aboutso maybe pulp is more like Watchmen? GURPS appealed to me because of the options, but I am honestly intimidated at the idea of running the game. This was fixed in the second edition, so that powers could be gurpps individually.
Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts. Usage of this site, including but not limited to making or editing a post or private message or the creation su;ers an account, constitutes acceptance of the Forum Rules.
All times are GMT Results 1 to 11 of I have looked over Heroes Unlimited, Mutants and Masterminds, and even a few retroclones. Cops and Lawyers provides insight into how the law intersects with amazing abilities, and a super-max prison for super-criminals!