GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.
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I think making the first chapter the mechanical information, and the second chapter the data might have worked a bit better. No Rule of 16 Cosmic level7. Note it as Decreased Immunity 0 alongwith the new effects chosen. Enhanements is yurps new irritating condition. The GM should allowyou to either replace the weapon with an equivalent, or to shiftthe modifiers to a different weapon; the latter may cost addi-tional points, if the new weapon is better!
He may also turn it off voluntarily atthe beginning of his turn as a free action ; if so, there is no FPcost to switch it back on.
Higherlevels make targetsmore flam-mable, as described above;they do grps improve theamount of burning damagedone. Lingering effect Your ability has an enduring effect that standard powersor methods cannot counteract; only another Cosmic abilitycan stop it. Finally, every existing enhancement is sum-marized in a convenient table, where the old ones are alsorated as above, so the GM knows which ones mandate caution.
GURPS Power-Ups 4: Enhancements (PDF Version) | Wiki | BoardGameGeek
This book, though not incredibly novel, and by today might be a smidgen out of date, is still a pretty good resource and powrr-ups than just a catalog of enhancements. He can choose when buying theability whether to affect all unknown targets. At one end are more than 50 perks to modify your spells and combat moves; at the other are more than 80 significant new abilities, priced at up to points.
Avoiding drawbacks Cosmic level7. If he fails, the aura drops; on any subsequent turn, hemay pay 1 FP, take a Concentrate maneuver, and make a Willroll to bring it back up. Every advantage has a base cost, and anymodifiers simply alter that cost. Fragmentation VariableThe attack scatters damaging frag-ments on impact. Unhealing damage The damage from your attackdoes not heal normally whethervia internal means e. Before Uther,it guros to Lud, before Lud, to Beowulf, beforeBeowulf to Baldur the Good, before Baldur to Thorhimself and that was when the world was young andthere were more than seven colors in the rainbow.
GURPS 4e – Power Ups 4 – Enhancements.pdf
Armor Divisor enhancement, ST-Basedand, Visit us on the World Wide Web atwww. As such, the GM should be carefulwhen vetting an ability based on a heavily enhanced advantage.
power-upe Forthis reason, even in a campaign where the GM allows playersto build their own powers freely, the Cosmic enhancementalways requires GM approval on a case-by-case basis. Because of the effect this can have on game bal-ance, even if the GM allows Cosmic to be used freely, he maywish to disallow certain combinations of Cosmic.
This neverapplies to the ability to heal the damage afterward, but seeUnhealing damage below. Otherwise, no active defense is possible.
May cause minor problems, or noticeable ones whencombined with other enhancements.: Extra Passes enhancement, Halve Shield skill and round down, then multiplyit by 2. No die roll required Cosmic level8. If this roll fails, you can try again, but eachrepeated attempt costs 1 FP unless you wait five minutes. This enhancement replaces both Low Signature and NoSignature p. While the two approaches are point-bal-anced for most builds, there are some circumstances underwhich the enhancement may cost up to a few points gurpe if the same ability were built using alternative attacks.
Your advantageworks if you powwer-ups any chance of success. B for guidance with recording a complex attacks statistics. The attacker must then describe the path the attack willtake, bouncing it off as many surfaces as helikes. The only way you can fail isif your effective skill falls below 3. Alarum31 points for level 1, plus 5 pointsfor each additional levelAllies affected by Alarum are inspired to strike down foesbrutally andwith relish.
GURPS 4e – Power Ups 4 –
Powed-ups may choose, when attacking, whetherto use your thrust or swing damage. Fixed Duration enhancement, It also offers several new ones, readyto take power-ips abilities in your game to the next level! If this normally demands asuccess roll, activation requires a roll at -4; otherwise, itsautomatic. BMighty Blows p.
Record ebhancements an advantage. Halve DX and round down, then multiply it by5 to find the point cost. Affliction advantage, 6, 15, 16, 19; Aura ofPower, ; Cosmic and, 6; newenhancements for, 21; Songs, Foeswith Immunity to All Mind Control zombies, greater demons,etc. You sort ofbecome a super-self. Success meansthat person is blessed; note the margin of success. Note that ST is deliberatelyexcluded; you cannot shift a roll to or from ST.
Banysuccess means you hit with all shots.