Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

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Guest Review: Caverns of Thracia

It is appropriate for use by first level characters to start, though there are elements later on which can easily challenge some strong parties.

It is left up to the DM whether they would like to leave the players entirely in the dark, or give hints as to what awaits them. If they want to be more precise than that, they need to pace it out or measure it. Pin It on Pinterest. Overall, I found it to be an impressive accessory. Paul Jaquays is probably my favourite adventure designer and a great artist to boot.

There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle. The Caverns of Thracia. Notify me of follow-up comments by email. Tuesday, February 24,2: There is a feeling of randomness about Caverns of ThraciaDark Tower and the others which is not present in the TSR Modules, and one gets the impression that the coherence is incomplete.

Tuesday, March 31,6: Reading this in the rulebook: The slaves rebelled and the caverns changed hands again. And treasure is not something that typically comes up.


The Lost City of Thracia on the surface is rather small, spanning only five pages. Monday, Thdacia 30,4: Since all hits do 1d6, why would you buy an expensive sword or bow? That would make mapping pretty sweet, IMO, especially when there was a need to get somewhere fast and they had to hope to god their map was accurate!

Now, ask me to map it, you know, where the DM says: The Twin Travails of Thalmain Part 8: It may also be that the assumptions we tend to make in more recent versions of the game e. You might also want to check out the Re- Running the Megadungeon essays, which use a behind-the-scenes peek at this campaign as an example of how to properly run a megadungeon.

A lot of these other publishers did not get as wide a distribution for their books, so I never really found them. I do remember the first time I played with a group, though. Another problem is that monsters which could be surprises aren’t. We know where the rogue is in order to make the skill check, so everybody else gets engaged in figuring out strategically where they want to be. Indeed, 4e’s design is simply, from what I can tell, dancing to the piper rather than calling his tune.

Monday, March 30,8: My group had a blast with Dark Tower and this seemed like it could have been a nice follow-up. Personally, I’m of the opinion that having one’s reach exceed one’s grasp is a good thing, particularly in creative endeavors, but I suspect that you’ve identified a very reason problem that occurred as the hobby became more “professional” and the mentor culture of early gaming disappeared.

If you start tweaking it, then you have to start tweaking a lot of other things. The Second Session Part 7: The city and four levels of the caverns are vast, providing more than enough material for many gaming sessions.


Although it is virtually never used in my campaigns for hauling stuff around, its usefulness as a transport across dangerous terrain for low-level characters has been useful on countless occasions.

It seems to me a character should be able to take at least one hit without dying.

By the way, one-half of all dwarfs speak a language beyond their native one. But even settling on conventions for seemingly simple things can be challenging.

The Caverns of Thracia – Wikipedia

Many hundreds of years of background are laid out there, some of the key points include:. Gygax in particular seemed to delight in elaborate traps and situations likely to kill or at the least inconvenience characters. I’ve always wanted to try this one caverms. Plus the paper gets wrinkled, or whatever. These books were pretty much the genesis of the tabletop role-playing game genre. Both had an incredible ability to stuff an immense amount of ideas into a relatively small product.

This supplement represents a series of rooms and caverns which have had many previous owners. I have the Nec version; by 3e standards it’s very light on 3e stats since MM monsters are justed listed as eg “6 gnolls thraca 6”.

Since that time, The Caverns of Thracia has come to be regarded as one of the classics of the genre, particularly within the Old Cagerns Renaissance community. It seems you can’t go ten feet without being jumped by gnolls, minotaurs, or other nasties. A guy I knew took me along to play with his group.