3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character [Gavin Goulden, 3dtotal Publishing] on. Köp 3D Masterclass: Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating A Low Poly Game Character av 3dtotal på We’re teaming up with the fine folks over at 3DTotal to give you a peak at a sample chapter from their latest ZBrush and 3D Studio Max book.

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Hopefully you will have learnt enough techniques to go on and improve upon my model. Now that we have a start to the arm we can continue by shift dragging edge selections and transforming the verts until we get 3dtktal the wrist as seen in Fig The next step is to make a start on the eyes.

Using this same technique extend the leg downwards to create the upper part of the leg.

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Now that we havefully built the character it is time to add in thehair and clothing which we shall do this month. Once this isdone simply move the new verts into positionsto form a mouth shape as seen in the image. This issomething we shall explore in more depth duringthe texturing phase but for now we shall justmodel all the parts so you can see how thay willeventually look together. I am thinking of purchasing the tutorial – SwordMaster from www.

This will keep the new polygons as part of the head and not as a separate object. You can publish your book online for free in a few minutes! By selecting the little square to the right of the tab you can bring up the dialogue box where you can alter the parameters. Fig12 page 30 Chapter 03 www.

aster.3DSMax Pages 1 – 50 – Text Version | PubHTML5

First thingis to get rid of the harsh angle under the noseso select the poly and apply a Swordmaeter Fig In otherwords if two verts occupy the same space theymay as well be one. My vote would be Maya, then xsi. The next stage involves applying exactlythe same procedure inorder to extend the legdownward to form the knee, calves and ankle.


Weld the marked verts inthe direction shown at both the front and backresulting in configuration seen on the right of swordmaater. The extra verts can now be pulleddownward to form a more rounded profile andthe the one left of the center can be welded tothe central one to reduce the poly count.

What we willdo for the hair is swordmastfr the various elementsseperately and then group them together at theend and mirror them over to the other half.


We now have a complete upper torso with a hole ready to build our arm. There fore asking for a closests one.

Welcome to the first of an ongoing tutorialwhich will run over the next eight issues andprovide a step by step guide to building a lowpoly character based upon a model by Seong-Wha Jeong.

Now select only six of the edges leaving outthe one nearest the chest marked by the twored dots in Fig Once again grab the lower ring of edges and copy them downwards green line in Fig Fig01Welcome to the third part of an ongoing tutorialwhich will provide a step by step guide tobuilding a low poly character based upon amodel by Seong-Wha Jeong. You will also notice that I have added another cut 3dtotl red above to help the creasing in this area.

Delete these and thenmove the inner verts to line up with the centralline using the snaps 3dtotql. You cansee in Fig10 that I have made two diagonal cutsand when we attach a skeleton and bend theknee backwards you will notice in the two insetson the right that the lower one is more realisticas a result. No, I am not talking about the technical software know how.

Fig01Welcome to the fourth installment in the serieswhich will provide a step by step guide tobuilding a low poly 3dtotql based upon amodel by Seong-Wha Jeong. This will form the beginning of the object and what we shall do next is create a spline that wraps around the body from either end of the box and then extrude one end of box along this spline to form ssordmaster belt shape.


In order to prepare for the thumb extend thetwo right most verts outward as shown in Fig We have partially improved the eyes andso should refine the other features. As we gradually 3dtotaal our model we inevitably add more detail but sometimes it is useful in low poly characters to actually remove unnecessary detail that can be supplemented by a texture. For this reasonit is best to choose the configuration on the rightand add in the two extra cuts.

This essentially wraps up this particular section and we now have a complete figure.

Consider, Blender has nurbs and poly modeling, curve editing and python scripting, among many other things. Orinoco Orinoco swordmastsr You can see in Fig04 that I have formed two additional edges down to the knee area.

In the case of the red cut, I have created two triangles on the side swoedmaster the leg as this pattern will be used around the knee the reason for which we will see in the next tutorial but you could in fact have just made a cut to the lower 3dtottal creating only a single triangle. See if you can find an on-line tutorial by the same author or get a sample chapter of the ebook.

Fig23Fig24 page 49 Chapter 04 www. The features are now beginning to form, albeit in a rather crude way but there is still no evidence of a chin so pull up some of the lower verts to alleviate this Fig